Saturday, February 6, 2016

Project 1: Non-Points-Based Grading Rubric

I believe that the grading system for our college is corrupt. Instead of encouraging students to focus on learning, it promotes an education that is focused on getting grades. Growing up homeschooled, I understood that grades (seldom used) were to gauge what a student did and did not know in order to efficiently learn unknown subjects. It was not a category somebody was placed in, and it did not determine a person’s intelligence. With that mindset, I propose that this project be graded on a non-points-based rubric coupled with a professor-student relationship that encourages learning and growth through re-submissions.

In order to grow, students should be placed in an atmosphere that encourages messing up, getting back on track, and performing better afterwards. With a non-points-based rubric, design students will be able to explore their creativity without a fear of getting a bad grade. Students would then meet with the professor to discuss where their proficiency is within the project categories, and then resubmit their project after deep consideration of the categories in which they need to grow.

Two reasons for a non-points-based rubric for studio projects are as follows: 1) Design is subjective, and 2) the working world is not graded. Many of my peers and people I know who are working at firms all agree that project grades are too often negatively influenced by a professor’s opinion (even though we are encouraged to develop our own style). In regards to the working world, if you do not produce, then you are fired. If you put in effort and work hard, then you will continue to have a job (assuming economic stability).

The professor should note each student’s work and progress in each of the following categories, noting proficiency as “Improvement Needed,” “Meets Expectations,” and “Exceeds Expectations.”

Time Management
-         Scheduling in order to meet deadlines
o   Importance: an architect always has deadlines he/she needs to meet.

Craftsmanship
-          Attention to details
o   Importance: An architect is successful when he designs in the details.
-          Moving parts
o   Importance: Understanding how the joints work reflects an understanding of the reality of design.
-          Cleanness of the final model
o   Importance: Designs need to be portrayed beautifully to a client in order for it to sell.

Structural Stability
-          Solution for weak joints
o   Importance: On a much larger scale, weak joints could lead to drastic failures in a building, causing waste of time and money, and sometimes leading to injuries or deaths.
-          Understanding of basic structural concepts taught in class
o   Importance: Architects need to have a basic understanding of structure. Even though the structural engineers will do the detailed calculations, the architect should originally design with an approximation of required structures in order to reduce changes in the future.

Teamwork
-           Communication with teammates
o   Importance: Architects communicate with and are held responsible for all the people involved in the building project.
-          Fulfillment of assigned duties
o   Importance: If you do not do your work, you might be fired.

No comments:

Post a Comment